Now that we have given the history about where our inspiration is drawn its time to look at what we are aiming towards.
In the end, this game will be a 2-player game available and playable over the internet.
The gameworld where the player will be is futuristic in style and will have a competetive mood over it. All will take place in a giant arena where the player can challenge different people from all over the world.
The players will choose side (good or evil), alternative will be given random side, and then place their units on the square and checkered board. They will be placed on the two first rows closest to the player (just as a chess game). The positions of the units will have crucial and tactical elements. Now when the game starts you are not able to see what kind of unit your enemy has placed on a specific square as it is hidden for you but you can see your own units clearly. Now in turns you move the units on the board. They have different moveabilities but you can choose not to use up all steps of a unit (for tacical purposes not to reveal what kind of unit you are moving). Whenever two units wind up on the same square the units are revealed for both players and a battle will take place (using the arena that the square is representing).
The 2 units are placed on seperate corners and now a fastpaced actiongame is deciding who will win the square. All units will have different types of weapons, special abilities, speed, moving functions, energy, shield and so on so it ALL units will be strong against certain units but weak against others. Also mastering several different units and gameplays will give you a huge advantage on the battlefield. Also some arenas are great for some units but a total disaster for others.
After one units energy reaches zero it is destroyed and the other will now come back to the square and be concealed for the opponent once again. Still the units energy will stay the same as it was when it left the arena (in other words damaged units will stay damaged).
The whole game ends if a player manages to destroy all enemy units on the board OR if he/she succeeds in taking and defending (keeping one unit on) the 4 important hotspots on the board. When the winner is crowned it will be registered at a central ranking server giving statistics over earlier games played. The rankingserver will also act as a lobby where people can find each other for a game and check whos the hottest player out there.
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