At first I was thinking about several themed arenas depending on which boardsquare the battle will take place.
Somehow this was of course a good solution but somehow it was taking Archon out from the "gladitor"-battle it formerly was.
I have decided you change all that and this is what it will look instead:
THE ARENA
| Format | |
| Static meshes | *.3ds |
| Animated meshes | *.X |
Arena is almost finished and contains around 3000 polygons.
It is built up on 3 different meshes:
The perifer mesh which is only shown before and after battle (showing surrounding city, towers, sky etc). This mesh will not be visible as the actual battle will proceed with a topangle-camera.
The arenamesh that is visible all the time.
The collisionmesh with the only polygons that are necessary to check for collisions.
The visual concept of the arena will be taken from another old classic, Speedball 2. (The Bitmap Brothers, 1990)
Instead of having different arenas there will be placed obstacles on the arenafloor different due to what square you are battling on.
The arena will be built up by two static meshes.
One as the wall and all surrounding interiour. One as the floor.
Why we do like this is that we sometimes needs hole in the ground and can therefor change the floor into several different meshes (so the ground WILL be themed).
Beside these two meshes there will be semirandom placed obstacles like walls and pillars. With semirandom I mean there will be only some specific positions where they can be placed or maybe randomize between 4-5 different layouts/square. This makes the balance of the arena easier to handle.
As on the concept pictures above there will be bright lights but no people whatsoever.
The meshes will be built in *.3ds format (can be changed into *.X but at this time it doesnt matter)
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