The units will all have some common features but also have their own individual features that will make all battles and gameplay interesting for a long time. All units will be strong and effectful against some units but will be weak and vulnerable against others giving many tactical elements. Both sides (Good and Evil) consists of 6 different units but at start on the board there will be 16 units (pretty much like a set of Chess). This list will be developed and altered as the production proceeds.
List of units and it’s equivalents in opposite team.
As you can see there are units to be added. You are free to come with ideas.
Remember that the teams need to be balanced and maybe we wont need so many extremely unique units as the game could wind up getting shattered.
If you do have an experience with the old Archon you know that the units were pretty much the same.
Maybe we could think about some unit that could be the "Wizard" in the old game. That could heal energy on the board and do other more tactical things??
please brainstorm about this.
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